![]() ![]() ![]() Of course, the expectation is "more, more, more of the same," but Gearbox's Anthony Burch, writer and Scott Kester, concept designer, don't quite see it that way. The team at Gearbox reconvened to define the direction of the upcoming sequel. ![]() There was also a big payoff: strong reviews and big sales. The first Borderlands took what was seen as a big creative risk in terms of its tone, art direction, and its blend of elements from the shooter and loot-based action RPG genres. ![]()
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